In Deathly Hallows, the story's so disjointed that – even having read every book cover-to-cover – we had absolutely no idea what was going on. Oh, if you thought your love for the Harry Potter mythos could steer you through this mess of a game, forget about it. You thought trial-and-error stealth was bad? In Deathly Hallows, even memorization only goes so far.Ībove: The Deathly Hallows was filmed on STALKER's set in front of a live studio audience Worse still, the magical assholes are constantly teleporting about, so even if you've somehow managed to tip-toe by a crowd without a gentle breeze sending your invisibility cloak into the sun, there's still a decent chance someone might just warp into the perfect position for you to walk right into them. Thanks to the first-person viewpoint, you can't see anyone unless they're standing directly in front of you, so maneuvering through bustling crowds of people is pretty much an exercise in luck. You can probably see where this is going. Cue Metal Gear-style “Harry? Harry?! Haaaaaaaaaaaaary!” Bump into someone? Same thing. Deathly Hallows' developers, however, made the mystifying decision to switch these stealth bits into a horribly confined first-person viewpoint and make you more likely to have a wardrobe malfunction than a contestant in a mud-wrestling contest.
So far, so good, right? It's a stylish piece of wizard chic that renders you invisible to the naked eye, after all, so stealth sections should be a breeze. He has a whole one (1!) other item: an invisibility cloak. See, Harry Potter's bag of tricks isn't limited to mere wands and potions. Long, painful stealth sections that are drawn out by pointlessly tedious objectives and multiple unfair do-overs.
Granted, shooting's not all you do in Deathly Hallows. Above: Harry tries valiantly to escape from his own game, but to no avail